Faster Game Solving via Hyperparameter Schedules

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Authors: Association for Artificial Intelligence 2026, Stephen McAleer, Tüomas Sandholm, Naifeng Zhang
Cited by: 0

Abstract

Counterfactual regret minimization (CFR) algorithms are a foundational class of methods for solving imperfect-information games, with the time average of their iterates converging to a Nash equilibrium in two-player zero-sum games. Prior state-of-the-art variants, Discounted CFR (DCFR) and Predictive CFR$^+$ (PCFR$^+$), achieve the fastest known practical performance by improving convergence rates over vanilla CFR through discounting early iterations, with a fixed discounting scheme. More recently, Dynamic DCFR (DDCFR) introduced agent-learned dynamic discounting schemes to further accelerate convergence, at the cost of increased complexity. To address this, we propose Hyperparameter Schedules (HSs), a remarkably simple, training-free framework that dynamically adjusts CFR discounting over time. HSs aggressively downweight early updates and gradually transition to trusting late-stage strategies, leading to substantially faster convergence with less than 15 lines of code modification. We show that HSs derived from just three small extensive-form games generalize effectively to 17 diverse games (including large-scale realistic poker) in both extensive-form and normal-form settings, without any game-specific tuning. Our method establishes a new state of the art for solving two-player zero-sum games.

Fields of Study & Subjects

Artificial Intelligence in Games Game Theory and Applications Reinforcement Learning in Robotics

Publication details

Journal / source
Underline Science Inc.
Publication date
7 January 2026
Language
EN