Extreme Value Monte Carlo Tree Search for Classical Planning
Abstract
Despite being successful in board games and reinforcement learning (RL), Monte-Carlo Tree Search (MCTS) combined with Multi-Armed Bandit (MAB) has seen limited success in domain-independent classical planning until recently. Previous work [Wissow and Asai, 2024] showed that UCB1, designed for bounded rewards, does not perform well as applied to cost-to-go estimates in classical planning, because cost-to-go estimates are unbounded, and showed improved performance using a Gaussian reward MAB instead. This paper further sharpens our understanding of ideal bandits for planning tasks. Existing work has two issues: first, Gaussian MABs under-specify the support of cost-to-go estimates as $(-\infty,\infty)$, which we can narrow down. Second, Full-Bellman backup [Schulte and Keller, 2014] that backpropagates sample max/min lacks theoretical justification. We use \emph{Peaks-Over-Threashold Extreme Value Theory} to resolve both issues at once, propose a new bandit algorithm (UCB1-Uniform). We formally prove its regret bound and empirically demonstrate its performance in classical planning.
Fields of Study & Subjects
Advanced Bandit Algorithms Research
AI-based Problem Solving and Planning
Reinforcement Learning in Robotics
Publication details
- Journal / source
- Underline Science Inc.
- Publication date
- 7 January 2026
- Language
- EN