Extreme Value Monte Carlo Tree Search for Classical Planning

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Authors: Association for Artificial Intelligence 2026, Masataro Asai, Stephen Wissow
Cited by: 0

Abstract

Despite being successful in board games and reinforcement learning (RL), Monte-Carlo Tree Search (MCTS) combined with Multi-Armed Bandit (MAB) has seen limited success in domain-independent classical planning until recently. Previous work [Wissow and Asai, 2024] showed that UCB1, designed for bounded rewards, does not perform well as applied to cost-to-go estimates in classical planning, because cost-to-go estimates are unbounded, and showed improved performance using a Gaussian reward MAB instead. This paper further sharpens our understanding of ideal bandits for planning tasks. Existing work has two issues: first, Gaussian MABs under-specify the support of cost-to-go estimates as $(-\infty,\infty)$, which we can narrow down. Second, Full-Bellman backup [Schulte and Keller, 2014] that backpropagates sample max/min lacks theoretical justification. We use \emph{Peaks-Over-Threashold Extreme Value Theory} to resolve both issues at once, propose a new bandit algorithm (UCB1-Uniform). We formally prove its regret bound and empirically demonstrate its performance in classical planning.

Fields of Study & Subjects

Advanced Bandit Algorithms Research AI-based Problem Solving and Planning Reinforcement Learning in Robotics

Publication details

Journal / source
Underline Science Inc.
Publication date
7 January 2026
Language
EN