Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry Network

Read full text
Authors: Association for Artificial Intelligence 2026, David Doermann, Xuelu Feng, Xuan Gong, Sheng Liu, Tianyu Luan, Phani Nuney, Chunming Qiao, Junsong Yuan, Zixin Zhu
Cited by: 0

Abstract

Textured high-fidelity 3D models are crucial for games, AR/VR, and film, but human-aligned evaluation methods still fall behind despite recent advances in 3D reconstruction and generation. Existing metrics, such as Chamfer Distance, often fail to align with how humans evaluate the fidelity of 3D shapes. Recent learning-based metrics attempt to improve this by relying on rendered images and 2D image quality metrics. However, these approaches face limitations due to incomplete structural coverage and sensitivity to viewpoint choices. Moreover, most methods are trained on synthetic distortions, which differ significantly from real-world distortions, resulting in a domain gap. To address these challenges, we propose a new fidelity evaluation method that is based directly on 3D meshes with texture, without relying on rendering. Our method, named Textured Geometry Evaluation (TGE), jointly uses the geometry and color information to calculate the fidelity of the input textured mesh in comparison to a reference colored shape. To train and evaluate our metric, we design a human-annotated dataset with real-world distortions. Experiments show that TGE outperforms rendering-based and geometry-only methods on real-world distortion datasets.

Fields of Study & Subjects

3D Shape Modeling and Analysis Computer Graphics and Visualization Techniques Image and Video Quality Assessment

Publication details

Journal / source
Underline Science Inc.
Publication date
7 January 2026
Language
EN