LandCraft: Designing the Structured 3D Landscapes via Text Guidance
Abstract
Modeling large-scale landscapes is a foundational yet time-consuming task in many 3D applications, typically requiring substantial expertise. Recently, Text-to-3D techniques have emerged as a promising, beginner-friendly prototyping approach for generating 3D content from textual input. However, existing methods either produce unusable, problematic geometries, or fail to fully capture the user's complex intent from the input text—making it difficult to generate high-quality landscape assets with controllable spatial and geographic features. In this paper, we present LandCraft, a novel AI-assisted authoring tool that enables the rapid creation of high-quality landscape scenes based on user descriptions. Our system employs a coarse-to-fine generation process: Initially, large language and deep generative models concretize textual ideas into abstract representations that capture essential landscape features, such as spatial and geographic characteristics. Then, we leverage a comprehensive procedural generation module to synthesize the detailed, structurally consistent 3D landscapes based on these inferred representations. LandCraft can effectively generate production-ready 3D scene assets that can be seamlessly exported to external game engines or modeling software, enabling immediate practical use.
Fields of Study & Subjects
3D Shape Modeling and Analysis
Computer Graphics and Visualization Techniques
Generative Adversarial Networks and Image Synthesis
Publication details
- Journal / source
- Underline Science Inc.
- Publication date
- 7 January 2026
- Language
- EN