Gaussian Blending: Rethinking Alpha Blending in 3D Gaussian Splatting

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Authors: Association for Artificial Intelligence 2026, Jinseo Jeong, Gunhee Kim, Junseo Koo
Cited by: 0

Abstract

The recent introduction of 3D Gaussian Splatting (3DGS) has significantly advanced novel view synthesis. Several studies have further improved the rendering quality of 3DGS, yet they still exhibit noticeable visual discrepancies when synthesizing views at sampling rates unseen during training. Specifically, they suffer from (i) erosion-induced blurring artifacts when zooming in and (ii) dilation-induced staircase artifacts when zooming out. We speculate that these artifacts arise from the fundamental limitation of the alpha blending adopted in 3DGS methods. Instead of the conventional alpha blending that computes alpha and transmittance as scalar quantities over a pixel, we propose to replace it with our novel Gaussian Blending that treats alpha and transmittance as spatially varying distributions. Thus, transmittances can be updated considering the spatial distribution of alpha values across the pixel area, allowing nearby background splats to contribute to final rendering. Our Gaussian Blending is applicable to any 3DGS variants, and maintain real-time rendering speed with no extra memory cost. Extensive experiments demonstrate that Gaussian Blending effectively captures fine details at various sampling rates unseen during training, consistently outperforming existing novel view synthesis models across both unseen and seen sampling rates. We will publicly release our code upon acceptance.

Fields of Study & Subjects

3D Shape Modeling and Analysis Computer Graphics and Visualization Techniques Generative Adversarial Networks and Image Synthesis

Publication details

Journal / source
Underline Science Inc.
Publication date
7 January 2026
Language
EN