GIFT: Games as Informal Training for Generalizable LLMs

Read full text
Authors: Nuoyan Lyu, Bingbing Xu, Xueyun Tian, Weihao Meng, Yige Yuan, Yang Zhang, Zhiyong Huang, Tat‐Seng Chua, Huawei Shen
Cited by: 0

Abstract

Recent LLMs excel at formal tasks such as mathematical reasoning and code generation, but still struggle with broader abilities such as planning, creativity, and social intelligence. Inspired by human learning, where formal instruction and informal experience jointly shape intelligence, we introduce informal learning into LLM training and use games as annotation-free, feedback-driven environments. To cover diverse abilities including abstract reasoning, planning, creativity, and social interaction, we combine formal math tasks with three representative game tasks, including Matrix Games, TicTacToe, and Who's the Spy. However, directly mixing these tasks under a unified RL objective can blur task-specific learning signals and provides no explicit guidance for coordinating task-gradient directions. To combat these, we propose Coordinated Subtask Training (CST), which replaces a single mixed update with sequential subtask-specific updates, separating heterogeneous RL signals while implicitly promoting coordination among subtasks. Experiments on ability-oriented benchmarks show that game-based informal learning improves generalization beyond formal training alone, while CST further enhances multi-task RL by preserving in-domain subtask performance and improving broader general abilities. Code and data are publicly available.

Fields of Study & Subjects

Reinforcement Learning in Robotics Domain Adaptation and Few-Shot Learning Artificial Intelligence in Games

Publication details

Journal / source
arXiv (Cornell University)
Publication date
9 January 2026
Document type
Preprint