Introducing the Physics of Complex Systems through Videogames

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Authors: Alessio Focardi, Franco Bagnoli, Andrea Guazzini, Giorgio Gronchi
Cited by: 0

Abstract

The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a recreational and educational tool, grounding our approach in a broadened conceptual view in which engagement and attentional allocation interact with motivational and affective components of play. Within this perspective, the playful format is considered not only to enhance motivation and enjoyment, but also to attenuate learners' counter-arguing tendencies when confronted with unfamiliar or abstract material. Building on this framework, we developed or adapted several videogames whose central scientific topics are phase transitions, sensitivity to initial conditions, and synchronization. We had a certain number of high school students playing the games, and we asked them several questions to guide them and determine whether the communication was successful. At the end of the activity, we administered a questionnaire about the enjoyment and the difficulties encountered in each game, and the relevant critics.

Fields of Study & Subjects

Educational Games and Gamification Science and Education Research Educational Methods and Outcomes

Publication details

Journal / source
arXiv (Cornell University)
Publication date
9 January 2026
Document type
Preprint