Advancing Structured Priors for Sparse-Voxel Surface Reconstruction

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Authors: Ting-Hsun Chi, Chu-Rong Chen, Chi-Tun Hsu, Hsuan-Ting Lin, Sheng-Yu Huang, Cheng Sun, Yu-Chiang Frank Wang
Cited by: 0

Abstract

Reconstructing accurate surfaces with radiance fields has progressed rapidly, yet two promising explicit representations, 3D Gaussian Splatting and sparse-voxel rasterization, exhibit complementary strengths and weaknesses. 3D Gaussian Splatting converges quickly and carries useful geometric priors, but surface fidelity is limited by its point-like parameterization. Sparse-voxel rasterization provides continuous opacity fields and crisp geometry, but its typical uniform dense-grid initialization slows convergence and underutilizes scene structure. We combine the advantages of both by introducing a voxel initialization method that places voxels at plausible locations and with appropriate levels of detail, yielding a strong starting point for per-scene optimization. To further enhance depth consistency without blurring edges, we propose refined depth geometry supervision that converts multi-view cues into direct per-ray depth regularization. Experiments on standard benchmarks demonstrate improvements over prior methods in geometric accuracy, better fine-structure recovery, and more complete surfaces, while maintaining fast convergence.

Fields of Study & Subjects

3D Shape Modeling and Analysis Computer Graphics and Visualization Techniques Advanced Vision and Imaging

Publication details

Journal / source
arXiv (Cornell University)
Publication date
25 January 2026
Document type
Preprint