Design Techniques for LLM-Powered Interactive Storytelling: A Case Study of the Dramamancer System
Abstract
The rise of Large Language Models (LLMs) has enabled a new paradigm for bridging authorial intent and player agency in interactive narrative. We consider this paradigm through the example of Dramamancer, a system that uses an LLM to transform author-created story schemas into player-driven playthroughs. This extended abstract outlines some design techniques and evaluation considerations associated with this system.
Fields of Study & Subjects
Artificial Intelligence in Games
Narrative Theory and Analysis
Digital Games and Media
Publication details
- Journal / source
- arXiv (Cornell University)
- Publication date
- 26 January 2026
- Document type
- Preprint