Thompson Sampling Algorithm for Stochastic Games
Abstract
We study a stochastic differential game with $N$ competitive players in a linear-quadratic framework with ergodic cost, where $d$-dimensional diffusion processes govern the state dynamics with an unknown common drift (matrix). Assuming a Gaussian prior on the drift, we use filtering techniques to update its posterior estimates. Based on these estimates, we propose a Thompson-sampling-based algorithm with dynamic episode lengths to approximate strategies. We show that the Bayesian regret for each player has an error bound of order $O(\sqrt{T\log(T)})$, where $T$ is the time-horizon, independent of the number of players. This implies that average regret per unit time goes to zero. Finally, we prove that the algorithm results in a Nash equilibrium.
Fields of Study & Subjects
Advanced Bandit Algorithms Research
Game Theory and Applications
Adaptive Dynamic Programming Control
Publication details
- Journal / source
- arXiv (Cornell University)
- Publication date
- 28 January 2026
- Document type
- Preprint