An Automata-Based Approach to Games with $ω$-Automatic Preferences

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Authors: Véronique Bruyère, Emmanuel Filiot, Christophe Grandmont, Jean-François Raskin
Cited by: 0

Abstract

This paper studies multiplayer turn-based games on graphs in which player preferences are modeled as $ω$-automatic relations given by deterministic parity automata. This contrasts with most existing work, which focuses on specific reward functions. We conduct a computational analysis of these games, starting with the threshold problem in the antagonistic zero-sum case. As in classical games, we introduce the concept of value, defined here as the set of plays a player can guarantee to improve upon, relative to their preference relation. We show that this set is recognized by an alternating parity automaton APW of polynomial size. We also establish the computational complexity of several problems related to the concepts of value and optimal strategy, taking advantage of the $ω$-automatic characterization of value. Next, we shift to multiplayer games and Nash equilibria, and revisit the threshold problem in this context. Based on an APW construction again, we close complexity gaps left open in the literature, and additionally show that cooperative rational synthesis is $\mathsf{PSPACE}$-complete, while it becomes undecidable in the non-cooperative case.

Fields of Study & Subjects

Formal Methods in Verification semigroups and automata theory Game Theory and Applications

Publication details

Journal / source
arXiv (Cornell University)
Publication date
9 February 2026
Language
EN
Document type
Preprint