Efficient Unsupervised Environment Design through Hierarchical Policy Representation Learning
Abstract
Unsupervised Environment Design (UED) has emerged as a promising approach to developing general-purpose agents through automated curriculum generation. Popular UED methods focus on Open-Endedness, where teacher algorithms rely on stochastic processes for infinite generation of useful environments. This assumption becomes impractical in resource-constrained scenarios where teacher-student interaction opportunities are limited. To address this challenge, we introduce a hierarchical Markov Decision Process (MDP) framework for environment design. Our framework features a teacher agent that leverages student policy representations derived from discovered evaluation environments, enabling it to generate training environments based on the student's capabilities. To improve efficiency, we incorporate a generative model that augments the teacher's training dataset with synthetic data, reducing the need for teacher-student interactions. In experiments across several domains, we show that our method outperforms baseline approaches while requiring fewer teacher-student interactions in a single episode. The results suggest the applicability of our approach in settings where training opportunities are limited.
Fields of Study & Subjects
Reinforcement Learning in Robotics
Domain Adaptation and Few-Shot Learning
Artificial Intelligence in Games
Publication details
- Journal / source
- arXiv (Cornell University)
- Publication date
- 10 February 2026
- Language
- EN
- Document type
- Preprint