La gamificación, una estrategia para mejorar los conocimientos significativos en estudiantes de Medicina Humana, de la Universidad Autónoma de Durango, Campus Zacatecas.

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Authors: Antonio Alberto Matz Torre
Cited by: 0

Fields of Study & Subjects

Educational Games and Gamification Innovations in Medical Education Science and Education Research

Publication details

Journal / source
RICAXCAN
Publication date
5 February 2026
Document type
Thesis