EOGS++: Earth Observation Gaussian Splatting with Internal Camera Refinement and Direct Panchromatic Rendering

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Authors: Pierrick Bournez, Luca Savant Aira, Thibaud Ehret, Gabriele Facciolo
Cited by: 1

Abstract

Abstract. Recently, 3D Gaussian Splatting has been introduced as a compelling alternative to NeRF for Earth observation, offering competitive reconstruction quality with significantly reduced training times. In this work, we extend the Earth Observation Gaussian Splatting (EOGS) framework to propose EOGS++, a novel method tailored for satellite imagery that directly operates on raw high-resolution panchromatic data without requiring external preprocessing. Furthermore, leveraging optical flow techniques we embed bundle adjustment directly within the training process, avoiding reliance on external optimization tools while improving camera pose estimation. We also introduce several improvements to the original implementation, including early stopping and TSDF post-processing, all contributing to sharper reconstructions and better geometric accuracy. Experiments on the IARPA 2016 and DFC2019 datasets demonstrate that EOGS++ achieves state-of-the-art performance in terms of reconstruction quality outperforming the original EOGS method and other NeRF-based methods while maintaining the computational advantages of Gaussian Splatting. Our model demonstrates an improvement from 1.33 to 1.19 mean MAE errors on buildings compared to the original EOGS models. The code is publicly available at https://gardiens.github.io/EOGS2.

Fields of Study & Subjects

Remote Sensing and LiDAR Applications Satellite Image Processing and Photogrammetry 3D Surveying and Cultural Heritage

Publication details

Journal / source
ISPRS annals of the photogrammetry, remote sensing and spatial information sciences
Publisher
Copernicus GmbH
Volume
XI-2-2026
Pages
217–224
Publication date
3 July 2026
Language
EN