THE POTENTIAL OF NARRATIVE-DRIVEN COMPUTER GAMES IN ENGLISH LANGUAGE LEARNING: THE CASE OF GTA: SAN ANDREAS

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Authors: Liudmyla Gusak, Denys Malenitskyi
Cited by: 0
References: 3

Abstract

This article explores the potential of narrative-driven computer games as an effective informal tool for learning English as a foreign language.The relevance of this topic has increased significantly in recent years due to rapid technological development and the growing role of digital entertainment in students' everyday lives.Modern learners are constantly exposed to English through various media, yet computer games occupy a special place because of their interactive nature, emotional engagement, and extended duration of use.The article emphasizes that learning English through computer games differs fundamentally from traditional classroom-based instruction.This approach does not require students to force themselves to study, as language acquisition occurs naturally while engaging in an enjoyable activity.As a result, learners can devote substantially more time to English without experiencing fatigue or loss of motivation.Based on teaching experience, it is argued that students who frequently play English-language computer games often demonstrate higher levels of speaking fluency, listening comprehension, and lexical competence than those who do not engage in such activities.Special attention is given to the importance of selecting appropriate games for educational purposes.The article argues that not all computer games are equally beneficial for language learning and highlights the necessity of narrative richness, extensive dialogues, cutscenes, and character-driven interactions.In this context, Grand Theft Auto: San Andreas is analyzed as a vivid example of a game that offers a linguistically rich environment.Its complex storyline, large number of dialogues, memorable characters, and authentic spoken language make it comparable to a long-running television series, allowing learners to immerse themselves in English for prolonged periods.

Fields of Study & Subjects

Educational Games and Gamification EFL/ESL Teaching and Learning English Language Learning and Teaching

Publication details

Journal / source
Вісник науки та освіти
Issue
1(43)
Publication date
24 February 2026
Language
EN