For Victory: Skill Naming in Mobile Legends: Bang Bang and Honor of Kings

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Authors: Fauzan Al Hafidz, Rifky Firmanan Tyas, Ahmad Khomaini Dimyati Timur, Muhammad Hafidh Multazil 'Ilmi
Cited by: 0
References: 9

Abstract

This study focuses on how the skill naming in Mobile Legends: Bang Bang and Honor of Kings. The skill naming in the two skill-dependent video games assists in shaping players' experience by the relation of skill name and its naming ideas. Therefore, these video games could create such an immersion as they have mythopoesis or their world. The qualitative method was employed in this study. Textual, visual, and functional representations of skills were analyzed. The data were collected through documentation techniques and analyzed using four analytical phases, namely domain, taxonomy, componential, and cultural theme analysis. From this study, four types of skill names are found in each game: real and indexical, real and non-indexical, associative and indexical, and associative and non-indexical. Thus, the skill naming formulation in both games is varied. The findings imply that this study could be employed as a reference for further studies as it wields relevant theories to signify skill naming in other literary works. In practical use, this study could be employed by game developers to compose skill names whether the skills would be named based on their visual or not, and the owner’s story or associative sense.

Fields of Study & Subjects

Digital Games and Media Linguistics and Language Studies linguistics and terminology studies

Publication details

Journal / source
Radiant
Volume
7
Issue
1
Pages
51–64
Publication date
27 February 2026
Language
EN