Layers of Play: Identity, Harm, and Non-Collapse

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Authors: Mark David Warner Scott Williamson
Cited by: 0

Abstract

Abstract This article addresses a recurring problem in debates about games, modding, and online platforms: the tendency to treat virtual configurations of accounts, avatars, mods, and scenes as transparent reports on players’ embodied identities, desires, or pathologies. It argues that these “collapse” inferences—reading across from in-game fiction to offline self, or from offline history to what play is allowed to mean—are both epistemically fragile and ethically hazardous, especially for already marginalized players. Drawing on game studies, queer and trans studies, disability and neurodiversity theory, critical race and religion studies, and platform governance work, the article proposes a layered model of identity and fiction in and around games, distinguishing an embodied and social layer (E), a virtual-configurational layer (V), an in-universe fiction layer (IU), and a meta-governance layer (meta). It develops a typology of common “collapse errors” and formulates a Non-Collapse Principle: virtual and in-universe configurations should not, in general, be treated as general-purpose diagnostic instruments for embodied identity. The framework is test-driven across multiple axes—gender and sexuality, class and governance, power, race and species, religion and cosmology, and neurotype—showing how alignment, inversion, orthogonality, and protection play out differently across layers and how uneven vulnerability to collapse is produced. A four-part vocabulary of structural, expressive, epistemic, and meta-agency is introduced to clarify who can change what, and where. The article then articulates a modest normative toolkit (including interpretive humility, a consent boundary inspired by BDSM practice, and an anti-profiling norm) and sketches implications for design, moderation, research, and pedagogy. Rather than a diagnostic engine, the layered model is offered as a portable lens and set of guardrails for talking about identity, play, and harm in virtual worlds without turning play into an unconsented pipeline to profiling. AI collaborator statementThis work was developed in sustained collaboration with OpenAI’s ChatGPT (GPT-5.1 Thinking), which served as a structural refiner (proposing and revising the overall organization of the framework), a stress-tester (probing for inconsistencies, gaps, and failure modes), and a stylistic drafter (producing initial text later edited and curated by the human author). The human author remains the sole legal and moral author of record, responsible for the selection, acceptance, and modification of all AI-generated material and for all substantive claims made in this document. virtual identity, game studies, platform governance, queer and trans studies, neurodiversity

Fields of Study & Subjects

Digital Games and Media Sexuality Behavior and Technology Digital Media and Philosophy

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
3 January 2026
Language
EN
Document type
Preprint