BLENDED GAMIFICATION: COMBINING DIGITAL AND TRADITIONAL INTERACTIVE METHODS

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Authors: Shohjahon Sunnatov, Nargiza Tulyaganova
Cited by: 0

Abstract

This article explores blended gamification as a method of combining digital and traditional interactive teaching techniques. The study emphasizes that integrating game-based activities with conventional classroom methods enhances student engagement, motivation, and learning outcomes. Practical classroom strategies are discussed, highlighting how blended gamification supports collaboration, critical thinking, and active participation among learners.

Fields of Study & Subjects

Educational Games and Gamification Innovative Teaching Methodologies in Social Sciences Innovative Teaching Methods

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
8 January 2026