DEVELOPMENT OF CREATIVE COMPETENCES IN STUDENTS THROUGH INTERACTIVE ORGANIZATION OF TRAINING IN HIGHER EDUCATIONAL INSTITUTIONS
Abstract
This scientific article examines the use of educational game platforms (such as EduGames.uz and similar ones) for developing students' creative competencies in higher education institutions through the interactive organization of the learning process. The work highlights the advantages of the game-based learning approach, its role in enhancing creativity, and provides practical examples.
Fields of Study & Subjects
Education
Innovation and Language Studies
Innovations in Education and Learning Technologies
Foreign Language Teaching Methods
Publication details
- Journal / source
- Zenodo (CERN European Organization for Nuclear Research)
- Publication date
- 9 January 2026