DEVELOPMENT OF CREATIVE COMPETENCES IN STUDENTS THROUGH INTERACTIVE ORGANIZATION OF TRAINING IN HIGHER EDUCATIONAL INSTITUTIONS

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Authors: Umida Qosimova, Madiyor Masharipov
Cited by: 0

Abstract

This scientific article examines the use of educational game platforms (such as EduGames.uz and similar ones) for developing students' creative competencies in higher education institutions through the interactive organization of the learning process. The work highlights the advantages of the game-based learning approach, its role in enhancing creativity, and provides practical examples.

Fields of Study & Subjects

Education Innovation and Language Studies Innovations in Education and Learning Technologies Foreign Language Teaching Methods

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
9 January 2026