Gamification, Partnerships and SDGs: Educational Innovation Model for Sustainability at Israel University of Technology

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Authors: Elizabeth Salazar-Jácome
Cited by: 0

Abstract

The figures detail the activities carried out at Universidad Israel with the aim of increasing student and faculty engagement in environmental stewardship, their commitment to achieving the Sustainable Development Goals (SDGs), and the use of gamified tools that encourage environmental engagement and support compliance with the requirements of the THE Impact Ranking. These activities are adaptable to any higher education institution

Fields of Study & Subjects

Sustainability in Higher Education Educational Games and Gamification Environmental and sustainability education

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
17 January 2026
Language
EN