Dataset for A tailor-made non-immersive virtual reality serious games framework platform for telerehabilitation

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Authors: Rodrigo Garcia Pontes, Eduardo Dati Dias, Julie H. Weingartner, Natalia Monteiro, Elisa de Jesus Valenzuela, Renata Martins Rosa, Victoria Yanara Hernandes da Silva, Íbis Ariana Peña de Moraes, Talita Dias da Silva-Magalhães, Carlos Bandeira de Mello Monteiro, Luciano Vieira de Araújo
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Abstract

Accessible and motivating rehabilitation strategies are increasingly necessary for individuals with neurodevelopmental conditions, including cerebral palsy (CP), Down syndrome (DS), and autism spectrum disorder (ASD). Serious games have emerged as a valuable therapeutic tool, though few are specifically designed to address the functional needs of these groups. To meet this gap, we created a customized serious games platform based on non-immersive virtual reality (VR), centered on a basketball activity. The system allows therapists to adjust and track the gameplay parameters in real time. A total of 28 participants (14 with CP, 7 with DS, and 7 with ASD) engaged in the protocol, which consisted of three structured gameplay blocks. The outcomes analyzed were accuracy, reaction time, and number of successful trials.

Fields of Study & Subjects

Virtual Reality Applications and Impacts Stroke Rehabilitation and Recovery Cerebral Palsy and Movement Disorders

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
19 January 2026
Document type
Dataset