When Games Are Solved: On Replacing the Board Rather Than Moving the Pieces
Abstract
This paper presents a structural critique of contemporary dilemmas and trilemmas in social, economic, and political discourse. Rather than treating these formulations as unavoidable trade-offs, it argues that they emerge from outdated evaluation frameworks applied to saturated, post-growth systems. Once supply exceeds demand and traditional objectives such as growth or employment expansion lose explanatory power, optimization within existing rules no longer produces resolution. Instead, systems enter an endgame phase characterized by delay-oriented behavior, exemplified in modern politics, financial bubbles, and environmental deadlocks. The paper proposes a reframing: when a game is effectively solved, meaningful change does not occur through rearranging agents (“pieces”) within the system, but through replacing the evaluative “board” itself—that is, the success criteria, legitimacy conditions, and metrics by which outcomes are judged. In this context, centralized indicators and normative ideals are insufficient. Improvement can only be assessed retrospectively through distributed subjective experience (qualia), without requiring consensus, moral alignment, or predefined notions of progress. The work does not offer policy prescriptions or utopian solutions. Instead, it provides a conceptual lens for understanding why many contemporary systems appear simultaneously stagnant and turbulent, and why transitions often occur not through agreement, but through quiet shifts in evaluation that render previous conflicts obsolete.
Fields of Study & Subjects
Economic and Social Issues
Complex Systems and Decision Making
Economic Theory and Institutions
Publication details
- Journal / source
- Zenodo (CERN European Organization for Nuclear Research)
- Publication date
- 20 January 2026
- Document type
- Thesis