IMPLEMENTING VIRTUAL AGENTS: A HABABASED APPROACH
Abstract
In recent years developments in gaming technology have focused on Massively Multi-User Persistent Worlds. This virtual communities host thousands of users interacting with each other through the Internet in real time. Such communities require new distributed programming paradigms for implementing the virtual life management. In this work we present a practical methodology to add Virtual Agents to Massively Multi-User Persistent Worlds. To demonstrate the use of our methodology we present a realworld application. It adds a set of virtual agents to a 3D chat. The agents survey the users to obtain data to evaluate the processes and components of the virtual world.
Fields of Study & Subjects
Multi-Agent Systems and Negotiation
Distributed and Parallel Computing Systems
Advanced Software Engineering Methodologies
Publication details
- Journal / source
- Zenodo (CERN European Organization for Nuclear Research)
- Publication date
- 28 January 2026