A Unified Development Principle for Language, Simulation and NPC Systems
Abstract
This repository contains a collection of modular documents describing a structural approach to NPC dialogue, quest progression, and interactive narrative logic. The focus lies on structure over content: how dialogue states, player actions, silence, branching, and reactions relate to each other independently of any specific engine, scripting language, or AI system. The framework can be used for: game design and narrative prototyping dialogue system architecture AI-supported or rule-based NPC interaction analysis of narrative consistency and player feedback loops The material is exploratory and conceptual in nature and is published as a preprint reference.
Fields of Study & Subjects
Artificial Intelligence in Games
Digital Games and Media
Speech and dialogue systems
Publication details
- Journal / source
- Zenodo (CERN European Organization for Nuclear Research)
- Publication date
- 29 January 2026
- Language
- EN
- Document type
- Preprint