A Unified Development Principle for Language, Simulation and NPC Systems

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Authors: Jeanette Leue
Cited by: 0

Abstract

This repository contains a collection of modular documents describing a structural approach to NPC dialogue, quest progression, and interactive narrative logic. The focus lies on structure over content: how dialogue states, player actions, silence, branching, and reactions relate to each other independently of any specific engine, scripting language, or AI system. The framework can be used for: game design and narrative prototyping dialogue system architecture AI-supported or rule-based NPC interaction analysis of narrative consistency and player feedback loops The material is exploratory and conceptual in nature and is published as a preprint reference.

Fields of Study & Subjects

Artificial Intelligence in Games Digital Games and Media Speech and dialogue systems

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
29 January 2026
Language
EN
Document type
Preprint