Arch Quest
Abstract
Arch Quest is an interactive learning experience that merges architectural exploration with mathematical modelling. Players act as digital explorers navigating an interactive world map populated with landmark buildings from various continents. By selecting and investigating each building, they access historical and cultural information and then move to a design phase using GeoGebra AR, where they apply mathematical and geometric principles to create architectural models inspired by their discoveries. The prototype combines experiential city exploration, inquiry-based learning and creative problem-solving in a single STEAM-oriented environment. Here is the link to the video: https://youtu.be/MoiWAN9u0Vk Additional Information for Researchers Open for discussion and modifications regarding: The way 2 technologies communicate with each other The selected landmarks and areas The way information is provided Additional Information for Educators Upon completion, Arch Quest will include a teacher worksheet and guide. Educators will be able to: Guide students in exploring architectural landmarks using ChoiCo EXT Facilitate transitions from exploration to mathematical modelling using GeoGebra AR Encourage reflection on geometry, structure, and cultural context Currently, it can serve as a demonstration or as inspiration for educators designing similar interdisciplinary lessons. Publications El Bedewy, S. & Nikolaou, M.S. (2024) Architectural, Cultural and Historical game-based modelling approach through integrating ChoiCo and GeoGebra – GAME Conference Access to Prototype 1. Use the link of the Choico-ext tool: https://extendt2.lnu.se/widgets/choicov2/ 2. Download this game as a whole .choico file: https://drive.google.com/file/d/1c8xYcmw8GSiPDhsWThlp6AddjXiMnHHT/view?usp=sharing 3. Upload it to ChoiCo-ext Source code: https://drive.google.com/file/d/1c8xYcmw8GSiPDhsWThlp6AddjXiMnHHT/view?usp=sharing Learning Goals Develop spatial reasoning and geometric modelling skills through architectural design tasks Strengthen connections between mathematics, arts and cultural heritage Cultivate creativity and cross-disciplinary thinking within a STEAM framework Disciplines Mathematics (Geometry) Arts & Cultural Studies Architecture & Design Topics Geometric transformations and symmetry Proportions and scaling Coordinate geometry and 3D visualisation Mathematical modelling of real-world structures Learner Levels: University Level and Upper Secondary Target Audience: Educators and Researchers Communities of Interest CoI 4 – Augmented Reality Gaming for STEM Emerging Technologies: Geographical Information Systems (GIS) with real-time data integration and Augmented Reality (AR)
Fields of Study & Subjects
Educational Games and Gamification
Augmented Reality Applications
Multimedia Learning Systems
Publication details
- Journal / source
- Zenodo (CERN European Organization for Nuclear Research)
- Publication date
- 4 February 2026