GAMIFICATION AND VIRTUAL REALITY IN PRIMARY EDUCATION: BOOSTING STUDENT MOTIVATION THROUGH PLAYFUL LEARNING

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Authors: Khaitova Nazokat
Cited by: 0

Abstract

This article explores the application of digital gamification and immersive multimedia tools, including virtual reality (VR), within the context of primary education. It investigates how game-based mechanics and interactive technologies can be specifically designed to enhance student motivation and foundational learning outcomes for young children. The study argues that integrating playful, technology-enhanced methods aligns with the developmental needs of primary school students, fostering engagement, creativity, and a positive attitude toward education from an early age. Practical examples and implementation considerations are discussed to guide educators in harnessing these innovative approaches.

Fields of Study & Subjects

Educational Games and Gamification Augmented Reality Applications Education and Technology Integration

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
4 February 2026
Document type
Dataset