Green Gaming Handbook
Abstract
The purpose of this handbook is to provide guidance and practical tools to promote and support the teaching of digital, soft, and green skills through gaming and gamification.
Fields of Study & Subjects
Educational Games and Gamification
Digital Games and Media
Environmental and sustainability education
Publication details
- Journal / source
- Zenodo (CERN European Organization for Nuclear Research)
- Publication date
- 4 February 2026