Green Gaming Handbook

Read full text
Authors: Luleå University of Technology, Solomon Sunday Oyelere, Sineglossa, Alessia Tripaldi, Centre for Multidisciplinary Research and Innovation (CEMRI), Hacettepe University, University of Dodoma, baze university, Addis Ababa University
Cited by: 0

Abstract

The purpose of this handbook is to provide guidance and practical tools to promote and support the teaching of digital, soft, and green skills through gaming and gamification.

Fields of Study & Subjects

Educational Games and Gamification Digital Games and Media Environmental and sustainability education

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
4 February 2026