Play at Risk: Child Safety, Cyberbullying, and Psychosocial Harm in Online Competitive Sports Gaming

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Authors: Amol Jadhav, Dr. Nilesh R. Mate, Gaurav Y
Cited by: 0

Abstract

The rapid growth of online competitive sports gaming has transformed digital play into a highly social, performance-driven environment for children and adolescents. While such platforms offer opportunities for skill development, teamwork, and social engagement, they also expose minors to heightened risks including cyberbullying, compulsive gaming patterns, psychosocial distress, and adverse mental and physical health outcomes. Competitive dynamics, real-time communication features, and persistent ranking systems may intensify vulnerability among young players, particularly in the absence of robust safety controls and early risk identification mechanisms. This white paper presents a data-informed analysis of child safety risks in online competitive sports gaming, with specific reference to the EA Sports ecosystem. Drawing on public health frameworks, child online safety literature, and verified incident reporting, the paper maps behavioral, physical, mental, and psychosocial harm pathways affecting minors. It further examines how online bullying manifests uniquely within sports gaming environments and proposes measurable indicators for early detection of distress and harmful engagement patterns. Using India as the primary policy context, the paper aligns platform-level responsibilities with existing regulatory instruments, including child data protection and intermediary due-diligence requirements. The study advances a preventive, systems-based framework that integrates product design safeguards, community governance, parental controls, and institutional awareness. Rather than attributing causality to individual incidents, the paper emphasizes risk mitigation, proportional intervention, and wellbeing-centered governance. The findings aim to inform platform developers, policymakers, educational institutions, and guardians seeking to balance digital play with child protection in increasingly competitive online gaming ecosystems.

Fields of Study & Subjects

Impact of Technology on Adolescents Child Development and Digital Technology Bullying Victimization and Aggression

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
7 February 2026