IMPROVING TEACHING ENGLISH THROUGH THE USE OF GAMIFICATION

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Authors: МАРАТОВА ДИНАРА САБИТОВНА, ИБРАЕВА НАЗГУЛЬ АИФОВНА, КАЗБЕКОВ БИРЖАН РУСЛАНОВИЧ, САЛЕНКО ЛЮДМИЛА ЛЕОНИДОВНА
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Abstract

Contemporary English language teaching places the increasing emphasis on learner centered instruction. Greater attention is also given to the intensification of learning and the development of practical language skills. In this context, gamification and the use of board games have attracted growing attention in classroom practice. These approaches combine engagement, interaction, and meaningful language use. This article examines gamification in English language teaching. It focuses on its historical development, pedagogical relevance, and connection to assessment practices. Drawing on research in language assessment, communicative language teaching, and game-based learning, the article explores how board games can contribute to improving learning English. Particular attention is given to their role in vocabulary, grammar, and speaking development, as well as to enhancing learners’ motivation.

Fields of Study & Subjects

Educational Games and Gamification EFL/ESL Teaching and Learning English Language Learning and Teaching

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
31 January 2026