USING GAMES TO ENGAGE STUDENTS IN ENGLISH LESSONS

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Authors: Kamoldinova Mushtariybonu Azizbek Qizi
Cited by: 0

Abstract

This article examines the pedagogical effectiveness of using games as an instructional tool to engage students in English language lessons. Drawing on established educational and methodological research, the study analyzes how game-based learning influences student motivation, participation, language acquisition, and classroom interaction. The article reviews methodological approaches to implementing games in English language teaching, evaluates empirical findings on learning outcomes, and discusses the role of games in developing communicative competence. The analysis is grounded in factual data from Uzbek pedagogical literature and foreign language teaching methodologies adapted to local educational contexts.

Fields of Study & Subjects

Educational Games and Gamification EFL/ESL Teaching and Learning English Language Learning and Teaching

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
9 February 2026
Language
EN
Document type
Dataset