SwiftStateTree

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Authors: Guan-Ming Liao
Cited by: 0

Abstract

A Swift-based multiplayer game server framework that adopts the design philosophy of Single StateTree + Sync Rules + Land DSL. StateTree combines state management concepts from frontend frameworks with backend data filtering for reactive synchronization to clients.

Fields of Study & Subjects

Mobile and Web Applications Artificial Intelligence in Games Distributed systems and fault tolerance

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
11 February 2026
Language
EN