ENACT Flash Report 11 - Web Traps and Digital Resilience: Leveraging Serious Educational Games for Child Safety

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Authors: Ανδρέας Κοσματόπουλος, Harry Gibson, Isabela Rosal Santos, Jarmo Puustinen
Cited by: 0

Abstract

The ubiquitous integration of the Internet in daily life has created both opportunities and risks, particularly for younger users who often lack awareness of the dangers associated with unregulated digital activity. As a result, children are somewhat susceptible to web traps—malicious tactics designed to exploit personal data, financial resources or psychological vulnerabilities. These threats include, but are not limited to, phishing schemes, grooming, radicalisation pathways, and social engineering tactics, all of which endanger young individuals in online environments. This Flash Report analyses the key entries in the ENACT knowledge base relating to web traps and digital resilience for children, and categorises a wide array of serious games designed to educate children and their guardians in making safe decisions in the online space. We’re collecting feedback on this report, please leave your thoughts and comments anonymously through the following survey: https://ec.europa.eu/eusurvey/runner/enact-report-feedback This report was requested by the AHEAD project. AHEAD is an EU-funded project that aims to design and operationalise a sustainable capability-based civil security foresight framework which generates evidenced-based capability roadmaps.

Fields of Study & Subjects

Educational Games and Gamification Spam and Phishing Detection Cybercrime and Law Enforcement Studies

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
1 February 2026
Language
EN