Table 1. Validation Results of Gamified Project-Based Learning in History Education: A Strategy to Enhance Students' Digital Literacy in the Digital Era
Abstract
This table summarizes validation scores (N=3 experts) across assessed components A (Learning Model andDesign) and B (Media Project/Game Quality), rated as Very Satisfactory (46% total avg.), Satisfactory (40.5%), Moderate(13.5%), and Poor (0%). Averages per component and overall confirm strong alignment with curriculum, effective design,clear animations, functional games, and digital literacy enhancement.
Fields of Study & Subjects
Educational Games and Gamification
Multimedia Learning Systems
Problem and Project Based Learning
Publication details
- Journal / source
- Zenodo (CERN European Organization for Nuclear Research)
- Publication date
- 17 February 2026
- Language
- EN
- Document type
- Dataset