Table 1. Validation Results of Gamified Project-Based Learning in History Education: A Strategy to Enhance Students' Digital Literacy in the Digital Era

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Authors: Andrie Hasugian
Cited by: 0

Abstract

This table summarizes validation scores (N=3 experts) across assessed components A (Learning Model andDesign) and B (Media Project/Game Quality), rated as Very Satisfactory (46% total avg.), Satisfactory (40.5%), Moderate(13.5%), and Poor (0%). Averages per component and overall confirm strong alignment with curriculum, effective design,clear animations, functional games, and digital literacy enhancement.

Fields of Study & Subjects

Educational Games and Gamification Multimedia Learning Systems Problem and Project Based Learning

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
17 February 2026
Language
EN
Document type
Dataset