DEVELOPING DIGITAL COMPETENCIES OF PRIMARY SCHOOL TEACHERS THROUGH A GAMIFICATION-BASED APPROACH

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Authors: Zubaydulloyeva Madinabonu Kamol qizi
Cited by: 0

Abstract

This article explores the methodology of developing digital competencies of primary school teachers through a gamification-based approach. The study examines the effectiveness of integrating game mechanics such as points, badges, leaderboards, and progress tracking into professional development platforms designed for educators. The research identifies the current level of digital literacy among primary school teachers and proposes a structured gamification model aimed at enhancing their technological skills, motivation, and engagement in the learning process. The findings demonstrate that gamification-based platforms significantly improve teachers' digital competencies, including their ability to use information and communication technologies in the classroom, create digital educational content, and apply innovative teaching methods. The article also presents practical recommendations for implementing gamification strategies in teacher training programs and continuous professional development systems.

Fields of Study & Subjects

Educational Games and Gamification Digital literacy in education Education and Communication Studies

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
17 February 2026
Language
EN
Document type
Dataset