USE OF DIDACTIC GAME TECHNOLOGIES IN INCREASING STUDENTS' STRONG MOTIVATION TO LEARN
Abstract
In this article, the use of didactic game technologies to increase students' strong motivation to learn is the main idea of some pedagogical technologies and is analyzed as a factor ensuring their effectiveness.
Fields of Study & Subjects
Educational Games and Gamification
Educational methodologies and cognitive development
Education Methods and Technologies
Publication details
- Journal / source
- Zenodo (CERN European Organization for Nuclear Research)
- Publication date
- 23 February 2026
- Language
- EN
- Document type
- Dataset