USE OF DIDACTIC GAME TECHNOLOGIES IN INCREASING STUDENTS' STRONG MOTIVATION TO LEARN

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Authors: Makhmudjonov Asrorjon Bakhromovich, Worldy Knovledge Publishing Centre
Cited by: 0

Abstract

In this article, the use of didactic game technologies to increase students' strong motivation to learn is the main idea of some pedagogical technologies and is analyzed as a factor ensuring their effectiveness.

Fields of Study & Subjects

Educational Games and Gamification Educational methodologies and cognitive development Education Methods and Technologies

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
23 February 2026
Language
EN
Document type
Dataset