Developing Students' Creative Competencies through the Interactive Organization of Educational Activities in Higher Education Institutions
Abstract
This scientific article examines the use of educational game platforms (such as EduGames.uz and similar ones) for developing students' creative competencies in higher education institutions through the interactive organization of the learning process. The work highlights the advantages of the game-based learning approach, its role in enhancing creativity, and provides practical examples.
Fields of Study & Subjects
Educational Games and Gamification
Creativity in Education and Neuroscience
Innovations in Education and Learning Technologies
Publication details
- Journal / source
- Zenodo (CERN European Organization for Nuclear Research)
- Publication date
- 25 February 2026
- Language
- EN