Developing Students' Creative Competencies through the Interactive Organization of Educational Activities in Higher Education Institutions

Read full text
Authors: G'afur Eshmanov
Cited by: 0

Abstract

This scientific article examines the use of educational game platforms (such as EduGames.uz and similar ones) for developing students' creative competencies in higher education institutions through the interactive organization of the learning process. The work highlights the advantages of the game-based learning approach, its role in enhancing creativity, and provides practical examples.

Fields of Study & Subjects

Educational Games and Gamification Creativity in Education and Neuroscience Innovations in Education and Learning Technologies

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
25 February 2026
Language
EN