USING DIGITAL GAME TECHNOLOGIES IN DEVELOPING CREATIVE THINKING IN ELEMENTARY STUDENTS

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Authors: Exsonova Feruzakhon Turdixo`jaevna
Cited by: 0

Abstract

This article discusses the effective methodology for using digital game technologies in the process of developing creative thinking in primary school students. Digital games are interpreted as a powerful tool for activating students' independent thinking, problem-solving skills, imagination, and creative activity. The study substantiates the stages of forming creative thinking through interactive platforms, gamification elements, multimodal tasks, and logical games. Also, the dynamics of interaction between the teacher and the student in the process of using digital games, the educational significance of game motivation, and the principles of integration into the lesson process are scientifically analyzed.

Fields of Study & Subjects

Educational Games and Gamification Creativity in Education and Neuroscience Education and Technology Integration

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
1 March 2026
Language
EN
Document type
Dataset