HIGH IN EDUCATION GAMIFICATION - PEDAGOGICAL SKILL AMPLIFIER TOOL AS

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Authors: M.N.Sobirova, M.N.Sobirova
Cited by: 0

Abstract

This article covers the issues of improving students' pedagogical skills through gamification, its role in the educational process, and the use of its elements in teaching.

Fields of Study & Subjects

Educational Games and Gamification Innovative Teaching Methodologies in Social Sciences Higher Education Teaching and Evaluation

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
3 March 2026
Language
EN
Document type
Dataset