HIGH IN EDUCATION GAMIFICATION - PEDAGOGICAL SKILL AMPLIFIER TOOL AS
Abstract
This article covers the issues of improving students' pedagogical skills through gamification, its role in the educational process, and the use of its elements in teaching.
Fields of Study & Subjects
Educational Games and Gamification
Innovative Teaching Methodologies in Social Sciences
Higher Education Teaching and Evaluation
Publication details
- Journal / source
- Zenodo (CERN European Organization for Nuclear Research)
- Publication date
- 3 March 2026
- Language
- EN
- Document type
- Dataset