Gamification of Tactics: Enhancing Combined Arms Thinking and Decision-Making in Officer Cadets

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Authors: Johannes Ginthör, Andreas Mijatovic, Jakob Enzenberger, Julian Fall, Gerold Giglleitner, Lukas Johannes Meindl, Thomas Mittermayer, Armin Rumpler, Samuel Theil, Felix Winkler, Gerolf Winkler
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Abstract

Recent conflicts underscore the practical relevance of simulation-based and gamified approaches to military training. From the use of commercial platforms for pilot familiarisation to incentive-based systems for drone operators in Ukraine, gamified logic is increasingly shaping how military personnel train, adapt, and perform under operational conditions. Based on an exploratory field trial and drawing on the long-standing educational mandate attributed to Maria Theresa, this study frames gamification not as a technological novelty but as a contemporary medium for experiential learning. For the trial, officer cadets participated in competitive tactical scenarios using a commercial PC-based simulation (WARNO). Repeated questionnaires, an intermediate diagnostic intervention, and qualitative experiential reports were used to examine learning effects, including decision-making under time pressure, understanding of combined arms operations, and the role of structured reflection.

Fields of Study & Subjects

Educational Games and Gamification Military Security and Education Studies Innovative Teaching Methodologies in Social Sciences

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
6 March 2026
Language
EN