Difficulty Level: Reloaded

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Authors: Ross Fifield
Cited by: 0

Abstract

The UK games sector is a £7.6 billion industry that drives creative employment and economic growth. An Into Games Difficulty Level report published in 2024 shows that up to 65% of game development graduates come from lower socio-economic backgrounds, yet only 13% of employed game development graduates come from under-resourced households. The result is a talent pipeline that is both socially inequitable and economically inefficient, a workforce that under-represents half the nation’s youth, leaving creative potential untapped and an important demographic left unheard and under-utilised. Into Games seeks to change this scenario by providing affordable, flexible training, low‑barrier mentorship, confidence‑building support, and targeted bursaries that enable students from working‑class and low-income backgrounds to complete and showcase their game‑development projects, connect to employers, and secure meaningful roles.

Fields of Study & Subjects

Digital Games and Media Career Development and Diversity Educational Games and Gamification

Publication details

Journal / source
Zenodo (CERN European Organization for Nuclear Research)
Publication date
6 March 2026
Language
EN