ENHANCING GRAMMATICAL COMPETENCE THROUGH THE INDUCTIVE APPROACH AND DIGITAL GAMIFICATION IN EFL CLASSROOMS
Abstract
The teaching of English grammar has undergone a significant paradigm shift from traditional teacher-centered instruction to student-centered discovery. This paper explores the integration of the Inductive Approach and Digital Gamification as a dual-layered strategy to enhance grammatical competence in EFL (English as a Foreign Language) classrooms. While traditional deductive methods emphasize the memorization of rules, the inductive approach encourages learners to identify linguistic patterns autonomously. Furthermore, the integration of digital gamification (tools such as Kahoot! and Quizizz) serves to lower the affective filter and increase student engagement. The findings of this research indicate that this hybrid methodology leads to higher long-term retention and improved communicative fluency compared to conventional pedagogical techniques.
Fields of Study & Subjects
EFL/ESL Teaching and Learning
Educational Games and Gamification
English Language Learning and Teaching
Publication details
- Journal / source
- Zenodo (CERN European Organization for Nuclear Research)
- Publication date
- 7 March 2026
- Language
- EN
- Document type
- Dataset