The Impact of Virtual Reality Technology on Our Lives: A Summary of the Present and Future Uses and Restriction
Abstract
1. Abstract: Although virtual reality (VR) was first promoted for gaming, there are other current and potential uses for VR in a variety of industries and domains, such as training, education, simulations, and even fitness and medical care. Regretfully, general knowledge of the advantages and disadvantages of VR as a technology across a range of application sectors is still lacking. Thus, the purpose of this study of the literature is to add to the body of knowledge on virtual reality technology, its practical uses, and some of its current limitations. Important VR applications from a variety of industries, including engineering, entertainment, education, and medical, were examined in terms of how they are being used now or may be used in the future. Overall, this literature review shows how virtual reality technology has the potential to be a greatly beneficial tool in a multitude of applications and a wide variety of fields. VR as a technology is still in its early stages, but more people are becoming interested in it and are optimistic about seeing what kind of changes VR can make in their everyday lives. Keywords: Virtual reality (VR), simulation, immersive and non-immersive, applications, training, education, games, healthcare, and entertainment.
Fields of Study & Subjects
Virtual Reality Applications and Impacts
Educational Games and Gamification
Simulation-Based Education in Healthcare
Publication details
- Journal / source
- INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT
- Volume
- 10
- Issue
- 01
- Pages
- 1–9
- Publication date
- 7 January 2026