A Study on the Role of Gamification in Attracting Gen Z Talents & Sustainability with Special Reference to IT/ITES Sectors in Coimbatore City

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Authors: AKSHAYA R C M
Cited by: 0

Abstract

MASTER OF BUSINESS ADMINISTRATION SRI KRISHNA COLLEGE OF TECHNOLOGY

Fields of Study & Subjects

Employer Branding and e-HRM Educational Games and Gamification Human Resource and Talent Management

Publication details

Journal / source
International Scientific Journal of Engineering and Management
Volume
05
Issue
02
Pages
1–9
Publication date
1 March 2026
Language
EN