A Study on the Role of Gamification in Attracting Gen Z Talents & Sustainability with Special Reference to IT/ITES Sectors in Coimbatore City
Abstract
MASTER OF BUSINESS ADMINISTRATION SRI KRISHNA COLLEGE OF TECHNOLOGY
Fields of Study & Subjects
Employer Branding and e-HRM
Educational Games and Gamification
Human Resource and Talent Management
Publication details
- Journal / source
- International Scientific Journal of Engineering and Management
- Volume
- 05
- Issue
- 02
- Pages
- 1–9
- Publication date
- 1 March 2026
- Language
- EN