APPLICATION OF THE GAME “COGNIVERSE” AS AN ACTIVE LEARNING STRATEGY IN HEALTH EDUCATION

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Authors: Giulio César Moreira Manzi, Luisa Simões Silva, Thiago Lucas de Abreu-Lima, Flávio Ricardo Manzi, Diogo de Azevêdo Miranda, Izabella Lucas de Abreu Lima
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Abstract

In health education, active learning approaches have gained increasing importance for enhancing the quality of learning, clinical reasoning processes, and socio-emotional skills. The “Cogniverse” is a novel, interactive, and low-cost pedagogical tool that promotes multimodal learning through verbal, associative, and nonverbal communication. This study describes and analyzes the implementation of the “Cogniverse” in health education as a strategy to improve active learning, teamwork, and integrative cognitive engagement. Grounded in social constructivism and Bloom’s Revised Taxonomy, the method focuses on developing higher-order cognitive and socio-emotional competencies through three consecutive stages—verbal explanation, one-word clue, and nonverbal representation—each targeting distinct dimensions of cognitive representation and meaning. The organized use of this activity fosters semantic activation, concept formation, embodied cognition, and collaborative learning, ultimately enhancing memory retention. The findings indicate that engaging in active, play-based learning stimulates motivation, empathy, and clinical reasoning among students and faculty members. Overall, “The Cogniverse” represents a successful, user-friendly, and humanized active learning technique that promotes interdisciplinary learning, communication skill development, and professional competencies aligned with patient-centered care.

Fields of Study & Subjects

Educational Games and Gamification Innovations in Medical Education Innovative Teaching Methods

Publication details

Journal / source
Aracê.
Volume
8
Issue
2
Pages
e12073–e12073
Publication date
5 February 2026