NAVIGATORS: AN EDUCATIONAL GAME WITH VARIOUS INDIGENOUS TERRITORIES

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Authors: Luiz Cláudio Machado dos Santos, Ingrid Winkler, Daniel Fernandes Argolo, Bianca Bispo dos Santos, Cainã Guimarães Soares
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Abstract

Introduction: This article presents the development of a digital game that tells the story of four Indigenous peoples, addressing the curricular guidelines related to ethnic-racial issues, including Indigenous peoples. Objective: The objective is to introduce a mobile game in a 3D platform. Methodology or Steps: The methodological process involved a literature and systematic review focused on understanding the main Indigenous groups studied: the Māori, Inuit, Tuareg, and Yanomami peoples. After completing this stage, the construction of the Game Design Document began, aiming to create a game that would reflect the research findings. Results: As a result, a 3D mobile game was developed, showcasing the culture of four Indigenous peoples from different parts of the world.

Fields of Study & Subjects

Corporeality Perception and Education Rural and Ethnic Education Science and Education Research

Publication details

Journal / source
Seven Editora eBooks
Publication date
9 January 2026
Document type
Book chapter