A Gamification Proposal to Support Crowdsourcing and Collaborative Mapping in Covid-19 Spatialization and Signaling

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Authors: Murilo Guerreiro Arouca, Ailton Ribeiro, Ana Maria Amorim, Marcos Ennes Barreto, Isa Beatriz da Cruz Neves, Ricardo Lustosa Brito, Hussein Khalil, Federico Costa, Vaninha Vieira, Frederico Araújo Dur�ão
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References: 73

Abstract

Active community involvement in health initiatives is crucial for combating Covid-19, particularly in vulnerable urban communities where detailed geographic data is often scarce. This study presents a gamified solution to support participatory mapping and crowdsourcing, aimed at gathering spatial data on Covid-19 transmission predictors. Using the Unified Theory of Acceptance and Use of Technology (UTAUT), we evaluated the factors influencing platform adoption. The proposed design, based on the GAFCC model, incorporates game elements to motivate engagement. A user study with 20 young participants from a vulnerable urban community in Salvador, Brazil, revealed that ‘effort expectancy’ and ‘social influence’ were significant determinants of the behavioral intention to use the platform. These results suggest that gamified participatory approaches can effectively mobilize community efforts in public health crises, offering valuable insights for similar contexts.

Fields of Study & Subjects

Educational Games and Gamification Mobile Crowdsensing and Crowdsourcing Geographic Information Systems Studies

Publication details

Journal / source
Journal on Interactive Systems
Volume
17
Issue
1
Pages
225–243
Publication date
12 March 2026
Language
EN