Innovations in Geometry Teaching with MiritiBoard VR 2.0 Glasses: Customizations and Usability Evaluation

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Authors: João Francisco Moreira de Carvalho, Flávio Rafael Trindade Moura, Lucas Gabriel do Carmo Pereira, Leonardo da Conceição Estevam, Waldemiro José Assis Gomes Negreiros, André Vinícius Neves Alves, Lyanh Vinicios Lopes Pinto, André Jordan Santos dos Santos, Walter dos Santos Oliveira Júnior, Diego L. Cardoso, Marcos César da Rocha Seruffo
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References: 38

Abstract

The use of Virtual Reality (VR) headsets has rapidly expanded into various areas, going beyond entertainment and electronic games. These devices provide immersive experiences that simulate three-dimensional environments, allowing for greater user interaction and engagement. Given the growth of mobile VR, this study presents MiritiBoard VR, a low-cost headset made from miriti, a plant native to the Amazon, focusing on sustainability, promotion of the local bioeconomy, and geometry education for basic education students in Brazil. The device was used in the educational application GeoMeta, enabling the visualization of 360-degree content, Augmented Reality, and gamification for geometry teaching. In order to improve the user experience of the MiritiBoard VR, two prototypes with controllers were developed to offer more features and comfort to the glasses, as it has limitations in mobility and interactivity. One prototype has a control integrated into the viewer and the other uses an external GamePad, both connected via Bluetooth, which is housed inside the headset. The evaluation, conducted using the System Usability Scale (SUS), showed that although the conventional model achieved the highest overall score, the MiritiBoard with integrated control was the users' preferred choice. The results indicate that MiritiBoard VR offers an immersive experience comparable to more expensive devices, with potential for expansion through new sensors. In addition to contributing significantly to mathematics education, the project reinforces responsible consumption practices and supports the local Amazonian economy.

Fields of Study & Subjects

Augmented Reality Applications Virtual Reality Applications and Impacts Mathematics Education and Teaching Techniques

Publication details

Journal / source
Journal on Interactive Systems
Volume
17
Issue
1
Pages
175–192
Publication date
23 January 2026
Language
EN