Appel à contribution : So(cially) Ancient! Representing Ancient and Early Medieval Social, Ethnic and Religious Realities in Video Games
Abstract
Antti Lampinen / Jasmin Lukkari, The Finnish Institute at Athens (The Finnish Institute at Athens)22.10.2026 – 23.10.2026 Video games have become a significant and influential part of mainstream culture. Consequently, historical game studies have rapidly evolved into a new field of study over the last two decades. The objective of this conference is to direct attention towards two aspects of video games that have received comparatively little scholarly attention; firstly, the representations...
Fields of Study & Subjects
Digital Games and Media
Classical Antiquity Studies
Educational Games and Gamification
Publication details
- Journal / source
- Hypotheses (OpenEdition)
- Publication date
- 3 March 2026
- Language
- EN