The Use of Computer Games in Teaching: The Impact on the Psychological State and Educational Success of Students

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Authors: Sergey Glushkov, Tarek Ismail Mohamed, Гузалия Расиховна Шагивалеева, Ekaterina Kuzmina
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Abstract

One of the main concerns in educational research is the effect of computer games on students' psychological well-being and academic achievement.Three hundred students from the State Academic University for the Humanities and Kazan Federal University participated in this study to look at these consequences.Using a mixed-methods approach, quantitative data from standardized questionnaires (GHQ, STAI) and qualitative data from semi-structured interviews were combined.The two universities had GHQ ratings of 15.0 and 17.6 and STAI values of 40.5 and 38.7, respectively, indicating moderate anxiety and general health concerns.Self-reported GPA indicated generally strong academic achievement, with no significant disparities between universities.Significant support was found for educational games in the survey replies, with 75% citing higher motivation and 80% agreeing that they had a favorable influence on learning.Nonetheless, 50% of educators reported difficulties incorporating games into their courses.These results demonstrate how educational games may improve learning and engagement.According to the study, more investigation is required to examine long-term impacts, variances among populations, and aspects of game design that maximize learning results.

Fields of Study & Subjects

Educational Games and Gamification Digital Games and Media Impact of Technology on Adolescents

Publication details

Journal / source
International Journal of Modern Education and Computer Science
Volume
18
Issue
1
Pages
162–174
Publication date
6 February 2026