METHODS FOR REDUCING VR MOTION SICKNESS

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Authors: V. Kunitsyn, V.S. Luchnikov, E. Ilyin, A. Kartashov, Tatyana Skvortsova
Cited by: 0
References: 3

Abstract

Virtual reality (VR) is becoming an important tool in education, medicine, industry, and the gaming industry. However, one of the key barriers to its widespread adoption remains VR motion sickness — a set of physiological symptoms (nausea, dizziness, disorientation) occur during prolonged or intense use of VR devices. The causes of this phenomenon lie in the mismatch of sensory signals: the visual system perceives movement, while the vestibular system detects the body as stationary. For VR manufacturers and content developers, reducing motion sickness is a critical issue, as it directly affects session duration and user satisfaction. This article examines current and prospective methods for minimizing this effect.

Fields of Study & Subjects

Virtual Reality Applications and Impacts Advanced Optical Imaging Technologies Vestibular and auditory disorders

Publication details

Pages
104–107
Publication date
15 January 2026