METHODS FOR REDUCING VR MOTION SICKNESS
Abstract
Virtual reality (VR) is becoming an important tool in education, medicine, industry, and the gaming industry. However, one of the key barriers to its widespread adoption remains VR motion sickness — a set of physiological symptoms (nausea, dizziness, disorientation) occur during prolonged or intense use of VR devices. The causes of this phenomenon lie in the mismatch of sensory signals: the visual system perceives movement, while the vestibular system detects the body as stationary. For VR manufacturers and content developers, reducing motion sickness is a critical issue, as it directly affects session duration and user satisfaction. This article examines current and prospective methods for minimizing this effect.
Fields of Study & Subjects
Virtual Reality Applications and Impacts
Advanced Optical Imaging Technologies
Vestibular and auditory disorders
Publication details
- Pages
- 104–107
- Publication date
- 15 January 2026